Staff

 Yoshitaka Tamaki
Illustrator: Yoshitaka Tamaki

Yoshitaka was the amazing artist behind the Shining Force series on the Genesis along with many other popular titles. His love for games is inspirational. He currently works with the design group Swallow Tails.

 Shinji Hosoe
Composer: Shinji Hosoe

Shinji is one of the giants of the game music world. His music can be found in Namco classics like Dragon Spirit and the Ridge Racer series. A connosieur of different kinds of alcoholic drinks, Shinji can be found playing cool Western games. How he finds the time to play, I don't know.
 Junichiro Sakamoto
Composer, Sound Designer: Junichiro Sakamoto

Junichiro is a creator who's ready to make a big splash in the game music world.

When he joined our project, he said, "I'm not really good at shooters." But by the end of the project, he had a smile on his face and told me, "I pwned the game!" I'll never forget that look on his face.
 
Game Designer: Plum.net

He's a game planner who loves games more than anyone else, or at least I think so.

I've always thought that it would be awesome to make a game with someone who loves to make fun games like him. And now that I've had the opportunity to work with him, wow. You can look forward to our next title as well.
 
Game Designer: SERA

SERA's a mysterious game designer whose soul burns for games. He was the originator of the game concept for Impetuth, and rallied the troops, so to speak, to develop the game.
A tall, handome lad, he can't stop talking about retro games if you let him go on.

He's always in need of money, so he winds up eating junk food as his main meals. We might be able to make another game if you buy Impetuth to support him. LOL
 
Programmer: Yamagame

Yamagame is a super-skilled programmer who's coming back to game development after a long absence.

I whipped up the code for Impetuth in short order, and single-handedly implemented the mirror mode by himself. He's also known as the creator of the ORE BUSTER series of games.

He's a nice guy to boot.
 ELS
Producer: ELS

I'm a producer (otherwise known as a fix-it guy) leading a shadowy existence in the game industry. I'm solely responsible for the editorial of this development staff introduction. LOL.
Around a week before we mastered the game, I got yanked into the production of the game and wound up doing scripting work.

I battled a nasty virus (a norovirus maybe?) and a nastier fever, but I managed to finish the final stage before I flatlined.
To be brutally honest, I screwed up the publicity leading up to the release of Impetuth. I'd appreciate it if someone can give me a clue on a good marketing strategy. LMAO.

 

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